OO Halloween Update!


Hello, fellow travellers! 

(that's what I'll call you guys from now on lol)

I hope you guys had a SPOOKY halloween yesterday! Trick or treating must've been fun.

But I know that's not what you're here for...

You're here for a new update about OO! A lot of stuff has happened since we've talked, so let's go over the current state of OO right now...

IF YOU DARE!

No? You don't get it? Ok, whatever.

The game so far:

All that's been done so far in terms of level design is a test level, which is shown here:

The core gameplay is actually completely done,  just need to make a few bug fixes.

There's also a dialogue system in place, and Aplacholda is a example for that! Say hi, Aplacholda!

Yeah I know he looks different, he cleaned himself up.

He doesn't do much here, he just introduces you to the test map.

I will most likely change the look of everything here, but I'll let you know if it doesn't. 

Also, I don't know if Aplacholda be in the final game, but I know he's kind of a placeholder, hence the name. So don't expect him as a character in the game (he will make a cameo though!)

I'll start working on some actual levels for the demo soon, so stay tuned for that. Hopefully I'll make more devlogs next year, but I'll try and be as active as I can with this project.

I'll be making a Patreon soon, so if you want to support me, you can support me on there. No plans for a kickstarter right now.

Well, that's all you're getting for now! 

See you in the next update.



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